SNES Longplay [138] Super Metroid (a)

Super Metroid

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Descripción

http://www.longplays.org Played by: Tsunao More like "SNES Speedrun [xxx]". 100% playthrough(?) in 1:08. (the one that is done isn't 100%. I'm sad. =() This is sorta tool assisted to get rid of errors. I also use a few tricks, glitches, and sequence breaking to get items early. In my opinion, Metroid isn't Metroid without sequence breaking. To name a few: Machball: I refuse to use "mockball". In short, faster traveling with the Morph Ball. This is used for early Super Missiles. Shinespark through Missile Lake; Gravity Suit room Shinepsark: getting the Missile as well as skipping a lot of things in the Wrecked Ship area in Crateria. Also used to skip the spike area of the Wrecked Ship towards Gravity Suit. Glitch through platform: Lower Norfair. Damage boost: take damage, get boosted quite a distance. Spore Spawn skip: you don't have to defeat Spore Spawn. :3 Don't expect to see Spore Spawn. Sequence break in action: Early Super Missile, early Spazer Beam...

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