Atari 2600 Jr Pac Man 1984 Atari

Jr. Pac-Man

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2012-11-29 00:00:35 en 0

Descripción

Gameplay Title ScreenThe gameplay of Jr. Pac-Man is similar to that of its predecessors: The player controls the titular Jr. Pac-Man (who wears an animated propeller beanie) and scores points by eating all of the dots in the maze. Four ghosts roam the maze and attempt to capture him. The player can eat an energizer to turn the ghosts blue, making them vulnerable for a short time and allowing the player to eat them, sending their eyes back to their home base. When all the dots are cleared, a new maze is presented and gameplay resumes. Jr. Pac-Man contains some of the most significant differences to the Pac-Man formula, both cosmetically and in terms of gameplay. The maze is now two times the width of the display, and a virtual camera pans left and right along the maze to follow Jr. Pac-Man, sometimes allowing the ghosts to be off-screen. A total of seven mazes appear throughout the game, most of which have six energizers instead of four, and none of which have tunnels that wrap aro...

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