This is the second part of my quick video walkthrough of DQM:J, covering Xeroph Isle and its dungeon. On this island there are many new monsters, but not all of them are good, and some only spawn at night. Also, if you have monsters Lv.10 or above, you can start synthesizing to upgrade your party. I highly suggest that you start synthesizing as soon as your scouted monsters hit Lv.11 (they get skill points at 11), just so they can have 3 skillsets, because having more skillsets means they gain more skill points at certain levels (5, 8, 11, 15, etc.). In this walkthrough I will briefly guide you through the main islands and dungeons of the game, and show you where to go and what to do, etc. However, I will not tell you what monsters to catch, what skills to learn, and etc. - those are for you to figure out on your own, as customization is a big part of the fun. Hint: This isn't Pokémon, and the species of the monsters are not as important as the skills and traits they possess, since ...