This part covers the final chambers inside the Dark World, and the battle against Rigor Mortex. Firstly, note that Rigor Mortex has the Bouncer trait, which gives it permanent Bounce that cannot be dispelled by Disruptive Wave, so put your casters away for this battle. Secondly, watch out for its Frizz Cracker skill. It does massive Frizz- and Crack-based magic damage, and can easily 1-shot one of your monsters if it's under-leveled, or has weakness to either Frizz or Crack. I don't think there are any monsters that resist both, but some are immune to magic, like the metal slimes, Lump Wizard, and Wight King (and Firespirit absorbs it) - however, most of them are casters themselves, so they can't do anything back. Last, but not least, Rigor Mortex has Unnatural Order, which reverses speed priority to make the slowest monster go first (like Trick Room in Pokémon). It has minimal speed, so it will be guaranteed to go first when the skill is in effect. However, it does have the joke tra...