This is the first game in the Enchanter series (Enchanter, Sorcerer, Spellbreaker), and by far the best series of games in Infocom's lineup. The trilogy is actually a continuation of the Zork trilogy, and takes place directly after Zork III. In it you play a novice enchanter who is chosen to defeat a Warlock, since an enchanter of greater power would be easily detected and thus destroyed quickly. I like this game for all its original aspects, from summoning an adventurer from Zork and using him to solve a puzzle, to commanding a turtle to run (after casting a spell of speed on it) across a room full of pounding hammers and traps to retrieve a scroll, to writing and erasing lines on a magic map which causes passages to appear and disappear, all to trap a malevolent force called the Terror within another section so you can retrieve a scroll that it's guarding. Lots of things are possible using magic that you couldn't experiment with in the Zork universe, such as casting spells on ran...